![]() ![]() The currency that buys all of them can be acquired with real money, too. All of these weapon mods have some kind of a performance benefit. So that expanded magazine can be had for 3,000 Skell Credits, and 4,000 of those can be bought for 600 Ghost Points, which cost $4.99. But everything in Breakpoint’s store (accessible from a camp or the hub world) has a “Skell Credits” price, and “Ghost Points” buy Skell Credits. Some games with a twin-currency setup will segregate performance items from cosmetic items, and the premium currency can only buy cosmetics. I’m used getting such things in Tom Clancy’s The Division only via crafting. But the free currency can also be bought with a premium currency, which of course is only purchased with real-world cash.Įffectively, that expanded clip I want for my assault rifle can be had for cash on the barrelhead. That’s why Breakpoint’s microtransaction structure is a little troubling.Īll the items in the in-world store have an in-game currency cost, and that currency is freely found in chests and on dead bodies. And it seasons that meat with a lot of the gun-and-gear fetishism the Tom Clancy branding would suggest. ![]() Tom Clancy’s Ghost Recon Breakpoint is a meaty stealth and action game, plunging the player deep into the you-against-the-world mentality of operations behind enemy lines.
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